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How to Play Nonogram

What is a Nonogram?

A Nonogram (also known as Picross, Griddlers or Hanjie) is a picture logic puzzle. Each row and column has a clue listing the lengths of its runs of filled cells, in order. Fill the right cells and a hidden pattern appears. Every puzzle here can be solved by logic alone, with no guessing.

Reading the clues

  • A clue of 3 1 means a run of three filled cells, then at least one empty cell, then a single filled cell, in that order.
  • Runs are separated by at least one empty cell. The gaps can be longer.
  • A clue of 0 means the whole line is empty.
  • You win when every row and column clue is satisfied. Crosses are notes for you and never count.

Controls

  • Fill or Cross toggle chooses the tool. Fill marks a cell as part of the picture; Cross marks it as definitely empty.
  • Tap or click a cell to apply the tool. Tapping again with the same tool clears it. Filling over a cross replaces the cross, and a single undo restores it.
  • Drag across cells to paint a whole run. The first cell decides whether the stroke paints or erases, and the stroke locks to that row or column so it cannot smear diagonally.
  • Right-click or right-drag always uses the Cross tool.
  • Keyboard: arrow keys move, Space or Enter fills, X crosses, Z or Ctrl/Cmd + Z undoes, H asks for a hint and Escape deselects.
  • Hint fills or crosses one cell that the clues already determine and highlights the line it used. If a hint reports a contradiction, one of your marks conflicts with the clues.
  • Show mistakes flags any filled cell that is not part of the picture. Mistakes are counted even if you undo them.

Difficulty Levels

  • Easy — 5×5 grid. Short clues that resolve in a few passes.
  • Medium — 10×10 grid. Longer runs and more overlap reasoning.
  • Hard — 15×15 grid. Up to eight clue numbers on a line.

Techniques

  • Overlap: push a run as far left as it can go, then as far right. The cells it covers both times must be filled. A clue of 8 on a 10-wide line fills the middle six cells straight away.
  • Crossing off: once a line's clue is fully placed, cross every other cell so later deductions in the crossing lines get easier.
  • Edges: a filled cell touching the edge of the grid, or a cross, forces the run next to it to extend inward.
  • Too small to fit: a gap shorter than the smallest remaining run can be crossed out.

Tips

  • Start with the longest clues and the lines with the most numbers.
  • Alternate between rows and columns; each solved cell unlocks the crossing line.
  • Crossed-out cells are as valuable as filled ones. Use them generously.
  • A satisfied clue dims, so you can see at a glance which lines are done.